You may also use an Apple IIGS emulator to run Apple II games - the Apple IIGS had a 95% compatibility with its 8-bits predecessor.ĪppleWin is very easy to use, the following video shows how to run the Oregon Trail, which comes with 2 disks. Linux users can use the wonderful LinApple. Mac users can choose between Virtual ][ (not free) and OpenEmulator (OpenSource). Which runs also the Apple II, II+ and IIe. For a GS, the recommended modem cable is a high speed type which allows hardware handshaking and, if present, this option should be set in the GS telecom. AppleWin DLGR screen captures done in this manner can be perfectly and accurately converted to Apple II DLGR binary files using a program like my command line utility, AWINDLO.EXE (AppleWin to Double Lo-Res. One alternative for Windows is Agat Emulator, an emulator dedicated to the Agat (a Russian clone of the Apple II), DLGR image in AppleWin’s Color (standard) Screen Mode provides a true color map of DLGR screen memory without embellishments. The best emulator for Windows users is AppleWin, and OpenSource software which emulates the original Apple II, Apple II+, Apple IIe and some Russian clones. Thus, many emulators have been created and maintained over the years. fdrawdemo.do is a 140K disk image with the demos that will run on an Apple. Two disk images are available in the fdraw-disks zip archive. It can be used from Applesoft or 6502 assembly language. The access to $C05C to set AN2 (which the Apple //e clears at boot in ROM).The Apple II (sometimes written Apple ][) was a very popular machine in the 80s and the early 90s. The fdraw library provides fast rendering of points, lines, rectangles, and circles, as well as high-speed screen clears, for Apple II hi-res graphics. In addition, 'Neuromancer', 'Maniac Mansion', 'Might&Magic 2' and especially 'Testdrive' show that programmers even mixed both high-bit on and high-bit off within the same picture but without any relation to the actual content of the picture, only perhaps as a result of some programming algorithm (e.g. 'Neuromancer' and 'Dragon Wars' show that the setting of the high-bit was rather influenced by the character set, not the resolution. The most popular 8-bit Apple II emus are AppleWin and Apple Oasis. Even if it was built into the hardware it was definitely not used by the programmers. 816 Paints File Utilities work well for converting hires or double-hires pics to GS. Three bright columns on the car-select pageĪs you can see from this table, there doesn't seem to be any evidence of a systematic usage of the high-bit as a switch between different resolutions. WB = white characters on black background Graphic = Pictures, shapes etc (should typically use coulor mode)īW = black characters on white background Text = Characters (should typically use monochrome mode for higher resolution) Then I took a look at some well-known programmes whether they keep the high-bit on or off. To find proof of such a behaviour I've programmed my emulator in such a way that it tells me the value of the high-bit. If I understood this thread right, there seems to have been the question whether the high-bit in double-hiresmode influences the output of the screen, either monochrome, colour or something inbetween. Hi, as the topic title says, I was wondering if there was any information available on the details of ADL, the Adventure Development Language created by Ken Williams and used for the Sierra Hi-Res Adventures. Please have patience with me and my poor English.) (Uh, this is my very first posting to a newsgroup. If you play the HGR game and die then returning to the title screen, it's now in 560x192 B&W mode. Is this what happens on a real Apple ColorCard? $C05F: PC=$C2BB, VideoMode=00000040 DHGR off GS delivers new super-hires graphics modes, a toolbox in ROM, a 32-oscillator Ensoniq sound chip, and a max base speed of 2.8MHz. $C05D: PC=$C2B8, VideoMode=00000040 (not video) The best emulator for Windows users is AppleWin, and OpenSource software which emulates the original Apple II, Apple II+, Apple IIe and some Russian clones. $C058: PC=$FA72, VideoMode=00000040 (not video) AppleWin command line 423 views James Davis Apr 29, 2017, 4:03:06 PM to Hi, How does the AppleWin command line work According to AppleWin help: AppleWin can be driven from the command.
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